this post was submitted on 05 Nov 2023
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[–] halcyoncmdr@lemmy.world 14 points 1 year ago (9 children)

VR has been explored though, from Google Cardboard to the PSV2 to animating/painting... All of them failing to gain traction or be widely adopted.

That's only because the cost for a good experience is still out of the realm for most people to justify to even try. Until we are looking at $150 or so for a good experience that doesn't give people headaches or motion sickness issues it will never take off.

The cheap VR systems still give plenty of people issues, and the expensive ones are out of the reach of a normal person living their life day to day.

And for businesses, VR simply has not proven to have a cost benefit worth even the initial capital investment, without even taking into account ongoing IT costs due to damaged equipment.

[–] justgohomealready@sh.itjust.works 2 points 1 year ago (5 children)

And for businesses, VR simply has not proven to have a cost benefit worth even the initial capital investment, without even taking into account ongoing IT costs due to damaged equipment.

That's just not true. Companies of all sizes are using VR for onboarding and training with much success and a huge return on investment. There are also a lot of location-based and VR arcades making a nice profit.

VR may never go mainstream, but for businesses there are a lot of use cases for which it is valuable.

[–] Metal_Zealot@lemmy.ml -4 points 1 year ago (3 children)

Maybe if you're in the military or space industry, otherwise I can't see any practical use in commercial business.

No one wanted to wear them even for meetings while they were isolated, and that requires the bare minimum of effort

[–] some_guy@lemmy.world 1 points 1 year ago (1 children)

Well if you can’t see any practical use for it, let’s just shutter the whole industry 🙄

[–] Metal_Zealot@lemmy.ml -2 points 1 year ago

It'll do that itself

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