this post was submitted on 29 Oct 2023
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I prefer games that use reactionary difficult (idk what the proper term is) where the difficulty changes based on how well you do.
Kicking too much ass? Here's more enemies and they hit harder.
Getting gangbanged at every turn? Fewer enemies and they're easier to kill.
This seems like the best way to make sure everyone playing has a fun experience
I'm the complete opposite. I don't want to feel like the game is letting me win. I want to earn it, at least a little.