this post was submitted on 14 Jun 2023
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I think people kind of just like laughing at how ridiculous Star Citizen is, and kind of rightly so. Over half a billion dollars and a decade in development just for what they've got is pretty wild.
To be clear, what they've got right now with sharded persistance and asset streaming is extremely novel on a technical level, but there's no real substance to it yet as a game, just an impressive engine with an absurdly large scale and a tech demo running on it.
If they ever actually stop fiddling and make the damn game it'll be impressive, I'm sure, but so will the earthshattering cost and scale of waste getting there. Then 2 years later someone else will put out something 90% as impressive for 1/100th the cost.
Scaling up as a game developer (or any software company) is hard, but not "it takes a decade and half a billion dollars" hard.