this post was submitted on 07 Sep 2023
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Starfield

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In reality, there is (almost) no force to reduce speed in space.

It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I'd have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.

What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that's in the game?

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[–] nnullzz@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

I don’t feel the same kind of “grip” that a car would have in game but I see what you mean. I personally don’t hate the current physics. The more arcade feeling works well in combat like others have mentioned here. One could say that a real spaceship might behave the same way to avoid reaching speeds that would be hard to control. Like a governor on a motor.

But if a mod came out with more realistic physics I would be totally up for trying it.

[–] Awkwardparticle@artemis.camp 1 points 1 year ago

I am very annoyed at spaceship controls. Some attempt at realistic momentum is desperately needed in the game. It just feels so wrong. No magical force should apply inertia to a moving object in space.
This is the first mod I want.