this post was submitted on 07 Sep 2023
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Todd forgets this is a game and not real life where you have to train and study for 30 years to go to the moon. He forgot that the main intricacy is the stories you can make for the player.
Like assassins creed has big cities. Which feel dead, not enjoyable.
In RL most of the "excitement" in space comes from not wanting to fuck up and die. Games don't have that, Todd.
Then you have games that do space travel so well that I'm beyond scared shitless in them, like Outer Wilds. So many games have already managed to convey some of these feelings.
Perfect example. Handful of planets, each rich with hand-crafted purpose, space travel is big enough to feel epic, but small enough to not want to skip.
It nails the feeling of exploring a vast area of space, not by being realistic (it is not, by a long shot), but by just making certain experiences feel right.