this post was submitted on 01 Sep 2023
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Chrome OS saw a good raise too. OS X(Mac) saw a decrease.

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[–] db0@lemmy.dbzer0.com 29 points 1 year ago* (last edited 1 year ago) (13 children)

The critical mass needed to tip the scales is not high. Once Linux has enough market share to matter as a customer base, game studios will switch to developing as cross-platform for it by default, so that they don't lose launch sales. Once this happens, a lot of people won't have any reason to stay on windows anymore as gaming was the only thing holding them back. This will then create a virtuous cycle of users migrating and games (and then apps) switching to it. Along then come hardware vendor supporty and then pre-built PCs and laptops. If the tipping point is reach, the rate of market share gain will be exponential.

The same thing happened with Internet Explorer 6

The only thing that can stop this is outside pressure from software giants like Microsoft through lobbying the Governments, buying out game studios or buying exclusivity, or strong-arming hardware vendors.

[–] rippersnapper@lemm.ee 7 points 1 year ago (4 children)

Other than gamers, there's a huge share of enterprise Windows users. And they're not likely to shift OS, because of IT admin issues. Others in this thread have commented on how Apple is struggling to get devs to build native games compared to Windows.

Sure the number of home PC users might decline, one can always hope.

[–] Spectacle8011@lemmy.comfysnug.space 2 points 1 year ago (2 children)

There are also Windows users who rely on niche business applications. Wine isn't great for that sort of software yet. Another big one is the creative industry. While the VFX industry is very Linux-focused, and 3D is very viable, other parts of video production are not. And GIMP needs non-destructive editing before it can even think of competing with Photoshop or Affinity Photo. Inkscape is a viable vector image tool. The many other Adobe programs don't have great alternatives, and if you need to collaborate, that means you all need to switch to a new program. Then there are the retraining costs to consider.

Gamers have the easiest time in switching to Linux. The amount of compromises and sacrifices you need to make in other industries are much greater right now.

However, Adobe is trying to bring some of their programs, like Photoshop, to the web. It's unlikely we'll see stuff like After Effects on the web, but Photoshop, Illustrator, maybe even inDesign could possibly, maybe be there in a few years. Photoshop web is already in beta (though it's garbage). The web continues to be the great equalizer.

[–] Rekliner@lemmy.ca 2 points 1 year ago (1 children)

I think Krita is a more viable competitor to Photoshop than Gimp at this point... It's also great for pen tablet drawing and arguably superior in that category.

But yeah, video editors are lacking. Kden live is ok (and awesome for the price)

Audio editors are behind too. Audacity is pretty good for 2 track. Bitwig is a great multitrack alternative to Ableton... But Ardour isn't developed enough for a pro studio and I've never seen one that uses Linux. Part of this is poor support for vst plugins developed for Windows, mostly due to their copy protection.

[–] stewie3128@lemmy.ml 1 points 1 year ago

Reaper can go toe-to-toe with any DAW, including Pro Tools.

I work in audio for film and television, and we would all drop Pro Tools and switch to Logic/Nuendo/Studio One/Reaper if Avid didn't have a legacy stranglehold on the Audio Post industry.

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