this post was submitted on 14 Aug 2023
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Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.

I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.

EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.

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[–] worfamerryman@beehaw.org 9 points 1 year ago (12 children)

I’ve played this game a bit and I really don’t understand why it can’t be scaled down visually to work. It’s not some game that needs to target high fps or something.

[–] LittlePrimate@feddit.de 5 points 1 year ago (3 children)

The GPU of the series S is simply a lot worse, socutting quality by a bit won't cut it. I also suspect that since they always quote the split screen as problem, it might be about the number of textures to be loaded in when the game is kind of running twice, not the quality.

[–] Feyter@programming.dev 2 points 1 year ago (1 children)

Why would you load a texture twice in memory? Especially if it's for the exact same object? It only needs to be rendered twice the texture stays the same and therefore only need to be stored once in ram...

[–] MagicShel@programming.dev 3 points 1 year ago

He didn't say load a texture twice, he said twice the textures - which is a worst case scenario, but you could get if the players aren't near to each other.

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