Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
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Playing Helldivers 2. My brother on the desktop on the living room TV. Me on the SteamDeck on the couch next to him. Playing co-op together.

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Hi friends.

I own a couple of games that are pretty much played exclusively with the Steam Deck's touch screen. There are some community layouts that do work but they honestly suck. The best example for this is Magic Arena or Football Manager 2024.

Holding the Steam Deck with one hand is a bit uncomfortable, the ergonomics aren't good. I'm sure there must be some kind I'm accessory I'm not aware of that improves this. I tend to play on the couch, a kickstand wouldn't be great here.

Thanks in advance!

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Hello everyone,

I'm having a strange issue with Ubisoft Connect on my Deck. I followed a guide to add the installer as a non-Steam game, install it, then change the target to the correct compatdata path so the program launches.

However, after I logged in, it immediately opened a prompt to activate a CD Key. Cancelling or closing with the X button at the top makes the menu go away, but then the app just runs without any further prompt until I hit Stop in Steam. There doesn't seem like there's any way around that prompt and I can't continue to install any games. I'm trying to install my Ubisoft Connect copy of Assassin's Creed: Revelations if that makes any difference.

Any help would be greatly appreciated!

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I own an older monitor that has only has VGA and DVI port and I want to connect it to my deck for daily use.

In theory this should be as simple as getting a DVI to HDMI converter cable and then connect to a dock that has a HDMI port, right? Or perhaps a DVI to display port adapter instead? I've read about people having trouble with DVI monitors so I checked multiple dock vendors and their statements boil down to "we don't support it", ie they don't deny or rule out that it works but don't want to give guarantee either.

Is anyone in a similar situation and can recommend a dock? I want to resolve the monitor situation first and then worry about additional stuff like USB ports, etc.

My monitor is a Samsung SMT 2333T (https://www.samsung.com/us/business/support/owners/product/2333t-series-2333t/)

Edit: I got it working and it was quite simple, here's my steps:

  1. I checked the port at the back of my monitor (reference chart) which turned out to be DVI-I dual link.
  2. then I purchased a HDMI <–> DVI adapter cable which supports my monitor’s resolution (1080 p). This costs around 10 €.
  3. connected that cable to the official Steam Deck dock and my monitor and it works without any further setup
  4. while in the Deck’s Desktop mode you can go into the system settings --> display and make your external monitor the primary display. Primary means that your start bar is located there, new apps will launch on this screen by default, etc. In the same settings menu you can also turn off the Decks own display while the external one is connected. I do this because I can’t comfortably look at it anyway while it’s in the dock and also to save energy.
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Update changed something with EAC, which is making it unplayable. I don't necessarily think we're missing out on much given the reviews/etc for the game.

The developers have acknowledged the problem and say they're working on a fix.

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I have to send in my Deck for an RMA. As I had to reimage it anyways I decided to play around with OpenSUSE Tumbleweed. It took some small trial and error, but by booting into the Gnome live image I could enable the on screen keyboard in the accessibility settings and thus complete the install of Tumbleweed without any additional problems.

I was especially surprised to find that Gnome would turn the screen around correctly by itself. With KDE Plasma I had to set the correct screen orientation myself. And unfortunately Plasma also did not come with any on screen keyboard so it was effectively unusable.

But if you like Gnome you can put it onto your Deck without any additional hardware besides the SD card or USB stick. From a first look everything was working like it was supposed to.

I know what I will be doing as soon as I get my Deck back.

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What controller are you using with the Deck?

My pick after searching around is the 8BitDo Ultimate C (link) which is the cheaper version of the ultimate with no dock. So far, it's been working well for me. I just had to restart the Deck the first time after the pairing, since then, it recognize the device all the time.

Post your model below

🔽 🔽 🔽 🔽 🔽

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Hello, today I tested the performance and efficiency gains of my Steam Deck OLED at different TDP settings. As a benchmark i used 3DMark Firestrike. Which might not be the best benchmark for the Steam Deck, because it renders at 1080p. But you can still get good information from the results.

Link to Spreadsheet: https://docs.google.com/spreadsheets/d/1aOf00eA7WACqq1FZA1lJ067E8RFica5YpKWVEwCyB3M/edit?usp=sharing

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I was looking for a way to charge my Deck while still being able to use mouse and keyboard. So, 2 month ago I decided to get a cheap USB-Hubs (Anker USB C Hub, 332 USB-C Hub (5-in-1)).

Turns out this was the worst mistake I could make. Immedialy after connecting the Hub, my Deck wouldn't charge power anymore. Like, at all.. The only way the Deck is working now is having it connected with the power cord and even than it says "not charging". Like if it had no battery inserted at all.

I tried to follow online instructions, factory reset and even contacted Steam Support. It's been 2 month and I'm on 78% battery now..

Has anyone encountered this problem and was able to fix(!) it? Should I send it in, or is there a component I need to get from ifixit?

Any help would be appreciated.

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Been tinkering with Wii emulation and found that most posts about how to access Dolphin's menu in game mode are too complex. So I decided to make a post about a simpler method I discovered.

[Assumptions] I'm using EmuDeck to set everything up and accessing the game through game mode. (Steam game Icons set up by Steam ROM manager).


[How To]

  1. So first , go to the game's page and click on the "gear" icon. Then click on "properties".

  2. In launch options, delete the -b in org.DolphinEmu.dolphin-emu -b -e (The -b prevents Dolphin's menu to be created in the first place)

  3. Launch the game, then press the steam button. You will see a second window under the "Switch windows" section. Choose the second one, and you will see Dolphin's menu.

  4. (Edit: There are better navigation solutions in the comments!) ~~In order to navigate it, change controller config to "Web Browser" preset~~
    Click on settings you wish to adjust. All the tabs you open in Dolphin menu will also show up under "Switch windows" too.

  5. After you finish adjusting stuff. Simply close the tabs you opened and switch back to the tab that the game is on.


Hope this help people who stumble across this post!

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Looking at the charging preferences of the Steam Deck, which from my research wants 45W at 15v/3A, it looks like the larger model should work just fine. And with it being $15 USD / $18 CAD this could be an incredible bargain.

It's so new though I can't find any info on it being used with a Steam Deck. I'll definitely be grabbing one to try, as it would be perfect for my USB hub that sits by the TV.

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FSR 3.1 has improvements to the quality of upscaling, and separates frame generation from upscaling, which will allow the frame generation to be used with other types of upscaling.

The article includes a comparison between FSR 2.2 and 3.1, and the improvements are pretty significant.

FSR 3.1 will have to be implemented on a per game basis, so it will be awhile before we see it in games. Games that have announced that it's coming in an update are: Ratchet & Clank: Rift Apart, Cyberpunk 2077, Dragon's Dogma 2, Dying Light 2 Stay Human, Frostpunk 2, Ghost of Tsushima Director’s Cut, NARAKA: BLADEPOINT, and Warhammer 40,000: Space Marine 2.

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Several games got noteworthy updates lately, and rather than separate posts I wanted to cover them together.

If you have any other games you think deserve some attention for a recent update, feel free to add them.

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Title says all, is it possible to use a mainline kernel on a non-SteamOS install or do you have to use Valve's kernel they ship with SteamOS 3.x? Is it possible to find all the the patches they use and compile a kernel yourself?

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Introducing Steam Families (steamcommunity.com)
submitted 8 months ago* (last edited 8 months ago) by Fubarberry@sopuli.xyz to c/steamdeck@sopuli.xyz
 
 

When you join a Steam Family, you automatically gain access to the shareable games that your family members own and they will also be able to access the shareable titles in your library. The next time you log in to Steam, this new 'family library' will appear in the left column as a subsection of your games list. You maintain ownership of your current titles and when you purchase a new game it will still show up in your collection.

Best of all, when you are playing a game from your family library, you will create your own saved games, earn your own Steam achievements, have access to workshop files and more.

Family Sharing enables you to play games from other family members' libraries, even if they are online playing another game. If your family library has multiple copies of a game, multiple members of the family can play that game at the same time. For a more detailed look at how Family Sharing works, see the FAQ below.

Also adds parental controls for children's accounts. Parental controls let you:

  • Allow access to appropriate games
  • Restrict access to the Steam Store, Community or Friends Chat
  • Set playtime limits (hourly/daily)
  • View playtime reports
  • Approve or deny requests from child accounts for additional playtime or feature access (temporary or permanent)
  • Recover a child's account if they lost their password

cross-posted from: https://lemmy.zip/post/11954402

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To be clear, this is just an alternative Linux OS. The hardware shown in the thumbnail and article is just a mockup meant to represent a potential handheld. Part of their goal is to offer equally good support for all PC game stores (epic etc) vs the "steam first" experience of the deck.

Dedicated builds for the Steam Deck and other handheld PCs are to come later this year.

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For those who don't know, the SteamGridDB plugin lets you download alternate game art for your steam library. It's really cool and includes animated art as well.

This update makes it compatible with the Steam Beta (that broke a lot of plugins), fixed a bug where it would only show the first 50 alternate art assets, and gives an option to revert to the original art.

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