Steam Deck

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198 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
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Not an official announcement, but it's probably safe to assume an Xbox handheld is in development.

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submitted 5 months ago* (last edited 5 months ago) by graphito@sopuli.xyz to c/steamdeck@sopuli.xyz
 
 

Name of the game is cross-post's community, playing it on our device is against ToS therefore the hoops

cross-posted from: https://sopuli.xyz/post/13626526

Attachment is the sound recording of installation experience

If you wanna know the deets, ask me in DM

if you already know, don't yell on the internet about it (like I just did lol)

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I have really been loving my steam deck lately. I've now played through Fallout 3, New Vegas, all of their respective DLCs, and am about 100hrs into 4 right now.

Normally I play indie games since that's where my interests are and I grow tired of the AAA jackassery.

I mention that to illustrate that I do use and live the deck. But I guess I'm not creative enough to use the back buttons at all. So to the title question:

  • What games do you play that make the most use of the back buttons?

  • What functions are mapped to those buttons?

  • Or are you like me and just never use them?

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I have chiaki4deck set up and running smoothly, but I noticed it binds the ps4 controller buttons to keyboard. This makes in-game chat in FFXIV unusable with a keyboard. I've tried disabling direct chat in game and remapping the Cross button so it doesn't use Enter, but that didn't work. Does anyone have any advice for using a keyboard for in game chat through chiaki4deck?

The Steam Deck is connected to a usb-c dock plugged into the tv, with a wireless keyboard connected to the dock. The PS5 is in another room.

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Just discovered this game today but if anyone is looking for a fun couch co-op game, this has been good so far. Playing at 4k 60 with no frame drops. Definitely not a Mario Kart but still worth checking out if you like those types of games. One of the best parts is it’s free as well!

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Bought the device a few days ago and wanted to share the experience of running a Bevy game on it. I developing an open source life simulation game called Project Harmonia. The game is at the prototype stage: you can build walls, place objects and move around, but no no actual gameplay loop.

Bevy engine supports it natively since it's just a regular x86 with GNU/Linux. So nothing special was needed! I compiled the game via Cargo and it works.

The game runs great. I get stable 90 FPS (90Hz is the refresh rate of the device) consuming only 13.1 W. The UI is a little big and controls aren't adapted well for gamepads, but I will fix it later.

The console itself is also a nice machine for development. Next I will write about the setup I use.

As you may know, it runs SteamOS with KDE and based on ArchLinux.

Packages mostly mirror official ArchLinux repositories, but there are some additions and everything is compiled by Valve. So you can even install SuperTuxKart or GNOME 😃

Another difference from vanilla ArchLinux is immutable file system. You can make it writable via a single command in terminal, but each update wipes all changes made to the system. Home directory remains untouched.

Because of the immutable filesystem, I decided to try Flatpak. It installs packages into the user's home directory. Therefore, such apps won't be removed after an update.

But I faced some limitations due to containerization. For example, the Firefox extension for KeePassXC does not work because apps can't interact with each other. And it's not suited for installing stuff like compilers or libraries. So I decided to explore other options.

Next, I tried to create a script that I planned to run after each update. It installs all the packages I need through the system package manager.

But packages on SteamOS are older then in Archlinux. For example, Neovim on SteamOS is 0.9, but on ArchLinux it's 0.10, so I had to downgrade my configuration. And it causes incompatibilities with AUR. For example, I couldn't install Crow Translate because of it.

Another problem with such script is that Valve nuked /usr/include directory to free space. All packages are present, but the folder is missing. It makes sense for a gaming device, but I need it to compile packages from AUR.

It can be solved by reinstalling all packages that put files into /usr/include. But it causes another problem 😃 Allocated space for / is limited and you quickly run out of space after restoring headers and installing a couple of packages.

Then I decided to try Distrobox. It creates containers that tightly integrated with the host system. It even comes pre-installed on the Steam Deck.

And I like it a lot! It is very easy to use and combines the advantages of both approaches. All packages will persist across updates and I have access to all packages that I have on my regular PC. Graphical apps look native and can interact with each other.

The game on photos was compiled on the Steam Deck 🥰

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Now that my Steam Deck LCD has been relieved of his duties as a daily driver desktop PC, I finally went ahead and replaced the Delta fan with a Huaying one. It turned out to be relatively easy to do ; and lo and behold, it is indeed quieter.

Recent adopters may or may not know there was a medium-sized kerfuffle about disparities in noise profiles of early Steam Deck units. It was proved and narrowed down to a difference between 2 fan models (see Gamers Nexus detailed analysis).

Obviously the one I got was a "bad" one, emitting a high pitched noise when running at full speed. I did not find it unbearable but it was still not ideal, particularly when using the SD in quiet environments.

Took me 2 years to get to the point where I figured it was an acceptable risk to attempt the replacement. How many of you did the same and kicked the Delta out of your unit ?

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Title. It seems excessive. Even when I fully power it down it tends to drop a lot more than I'd expect.

Thanks.

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I recently received a Steam Deck and I love it!

I also planning to use it for development. On my PC I get used to Fish shell and usually use it instead of Bash. I can install it on Steam Deck and set it to the default shell, but after a system update it will be wiped. I can create a script and run it after each update, will I be able to login if my user points to /usr/bin/fish that doesn't exist in the system?..

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I was wondering how much you are using your Steam Deck? And did the games you play on it change since you bought it?

I find that I used it a lot when I first got it, but my usage has gone down in the mean time. That's mostly because I play games that are not a great fit for the Steam Deck (strategy, building, etc.) and I prefer to play those on my PC.

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RetroDECK - May 2024 (retrodeck.readthedocs.io)
submitted 5 months ago by lazorne@lemmy.zip to c/steamdeck@sopuli.xyz
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The company who's handling the port is the same company that ported the previous God of War. That one ran pretty well on the deck (other than a memory leak requiring a larger swap file in some cases), so I'm hoping this one will run acceptable with the addition of FSR.

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I've had nothing but issues with it. I got it to work once, and now it simply refuses to work ever again. It just crashes immediately. What the hell am I doing wrong?

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According to some data mining from the guy who runs SteamDB:

Steam is still working on clip recording. It supports background recording, includes timeline markers in supported games for various events.

Clips can be shared similar to screenshots, via the Steam community.

We don't actually have any proof that this will be coming to Steam Deck yet, but I'm pretty optimistic that it would.

I recommend clicking through to the article, it has several screenshots showing how the feature will look.

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Steam Deck Specific changes:

  • Show battery information for connected Bluetooth devices under Settings->Bluetooth and in the Quick Access menu.
  • Added a per-device toggle to Settings->Bluetooth that controls whether a device is allowed to wake Steam Deck from sleep.
  • Fixed a bug that would cause the UI to show stale data for Bluetooth devices.

Rest of the changelog is here and is mostly desktop client improvements

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