this post was submitted on 22 Sep 2024
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Forgot what made me think about this topic but I've been considering this for a week or two... Curious what you all think.

When I mean "hardest" "video game", I mean whatever game that you find objectively more difficult than all other ones on the market, as long as it's a video game. I guess exposure to different genres/types of games can influence the answer to this question a lot so... Hence I was curious about your rationale.

I have a pretty solid answer & rationale but I guess I shouldn't share that in the main post to bias results...

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[–] HEXN3T@lemmy.blahaj.zone 6 points 6 days ago (1 children)

Celeste is a truly difficult 2D platformer. VVVVVV follows behind. Metroid Dread is a cruel one.

F-ZERO X and GX are both racers with incredibly high skill ceilings. Which one is harder depends on what you're doing with the game. I'd argue GX has harder base gameplay, but X has harder speedruns.

I'll also mention Final Fantasy IV because it's shockingly difficult compared to the rest of the series. This one gave me a more game over screens than any of the others.

[–] audaxdreik@pawb.social 3 points 6 days ago (3 children)

Metroid Dread still kinda ... bothers me. At the risk of sounding overly contentious, am I the only one who thought it was like a 7/10 action game and a 5/10 Metroidvania?

I won't go into it all now, but I feel like the difficulty spike is a knock-on from the lack of collectibles. While you can argue about the usefulness of previous collectibles in Metroid games, in Dread they've been pared down to Missile Tanks, Energy Tanks, and Power Bomb Tanks. To make discovering those limited things more valuable, they pumped up boss difficulty so you'd either have to come in with a sufficiently high stockpile or perform a counter.

I'm not sure if that's 100% accurate and I may be generalizing my own experiences too much, but otherwise there's just not really enough excuse for me to go out of my way and collect all those Missile Tanks unless I'm specifically going for a completionist run. Seeing yet another +5 Missile Tank tucked away somewhere just doesn't make me go, "Wow, I need to get there!" but increasing the boss difficulty to a point that requires it also makes it feel less optional? Anyone agree?

certified Dread disdainer

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[–] ptc075@lemmy.zip 8 points 6 days ago

I always put the original Blaster Master on the NES up there.

It had no save capability at all, nor any codes to stop & restart later. When you sit down, you better be ready to do the whole 4+ hours in one playthrough (or just leave the NES on & walk away).

But the kicker was that once you got hit just a few times, you might as well restart. The gun (in person mode) would power down with each hit, and after a few hits, well, you just didn't have enough 'oomph' to kill the bosses. But the power-ups to get the gun were fairly sparse in the first place, so once you got hit, it wasn't like you could just retrace your steps & power up again.

Mildly interesting, at least to me, I understand it's been remastered for the Switch. It now has save points AND being hit doesn't reduce your gun's power. That would make it a completely different game. I'm be curious to check it out someday. If nothing else, I'm curious to see how much of it I remember. I suspect I can autopilot the first 2 hours, despite it being 40(?) years later.

[–] Skydancer@pawb.social 7 points 6 days ago

SLASH'EM

This is a roguelike for people who find Nethack too easy. Then you have the option of layering in challenges like blind, pacifist, and vegan. Go ahead, try playing through as a blind, vegan, pacifist Tourist. I dare ya.

[–] nebulaone@lemmy.world 4 points 6 days ago* (last edited 6 days ago) (1 children)

Counter Strike, Starcraft, Dota, Tetris (yes, really), each at the highest competitive level - going by skill ceiling.

Edit: Modern Tetris at the highest level looks absolutely inhuman. I have seen Triple T-Spins at absurd speeds.

Edit 2: You are pretty much physically unable to compete in these games by age 30 at the highest level.

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[–] Nefara@lemmy.world 2 points 5 days ago* (last edited 5 days ago)

This is one is genre specific, but Caesar 3. I love city builders and have played them for as long as they've existed. I've learned all the little tricks and systems of the ones I've played, exploiting esoteric mechanics and optimizing my little utopias and creating epic, sprawling empires that far exceed every metric asked of me. That said, Caesar 3 is a challenge I still relish after (oh wow, has it really been) 25 years. It's the only city builder where the "peaceful" branch in the story is harder than the "wartime" scenarios. I revisited it recently wondering if I was just missing something back when I was younger, but nope. On the harder levels it asks you to sustain larger and larger populations with increasingly limited resources, and reaching the level of getting patrician housing (only achieved with sustained, stable access to literally every amenity) is extremely difficult but oh so satisfying. Every other city builder I've played, I barely have to think about every house becoming the top tier, but in Caesar 3 it's impressive if even a single block achieves it. It stands out even now after so many new entrants into the genre. Hell, it's still worth playing haha.

[–] Adderbox76@lemmy.ca 1 points 5 days ago

Battletoads

[–] MeDuViNoX@sh.itjust.works 3 points 6 days ago

Seventh Cross Evolution for Dreamcast... It's just so cryptic and I honestly don't think the developers even know how it works.

Some insane individuals have attempted to speed run it and it still doesn't really make much sense.

[–] WoahWoah@lemmy.world 1 points 5 days ago* (last edited 5 days ago)

Nina Gaiden 2. Bayou Billy.

[–] Platypus@lemmings.world 1 points 6 days ago* (last edited 6 days ago)

Resident evil revelations on inferno difficulty is just unfair.

[–] TokenBoomer@lemmy.world 0 points 6 days ago* (last edited 6 days ago)

Polybius I forget what I’m doing while playing.

[–] Nomecks@lemmy.ca 35 points 1 week ago* (last edited 1 week ago)

QWOP, by a wide margin. Reasoning: It's free, go try it.

[–] P00ptart@lemmy.world 21 points 1 week ago (3 children)

There is one game, one level, that was so hard to beat that I just gave up and walked away, never to return. The stampede on Lion King from the SNES.

A lot of games from that era were epically hard; few games had a difficulty setting, a lot of tie-ins meant games looked and played polished but no effort was given to make a solid game, computing power meant there was usually only one way to complete a mission or level. However this was a game made for kids and that fucking game, that fucking level was simply bullshit.

[–] otp@sh.itjust.works 6 points 1 week ago

The Stampede?

I hardly ever beat Level 2...aka. the platformer version of "I Just Can't Wait To Be King".

And Level 3 has some annoyingly tough jumps too. I think The Stampede is level 4?

The only way most of us ever played the second half of the game is level select...

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[–] Treczoks@lemmy.world 15 points 1 week ago (4 children)

Just try to play Dwarf Fortress, and you'll drop any other opinion on this subject. Especially the ASCII version of the game, not the fancy graphical one.

[–] chunkystyles@sopuli.xyz 3 points 6 days ago (1 children)

I can't speak for ASCII mode. But DF is not hard, once you learn the game, unless you specifically go looking for a challenge.

The only real difficulty is just how much there is to learn about the game.

If you build defenses, never dig too deeply, and learn the basics of keeping your dwarves happy, you could play a fortress for hundreds of in game years. But that would get boring.

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[–] BaroqueInMind@lemmy.one 7 points 1 week ago* (last edited 1 week ago) (1 children)

Adventure Mode is even more difficult within Dwarf Fortress: I once had a fresh character start in a village and he died from blood loss while I was grinding levels by wrestling salmon in a nearby river, and it bit my characters toe off.

[–] Treczoks@lemmy.world 5 points 1 week ago

That's the kind of stories only DF writes. No other game comes even close to this.

I have to admit that I have never done adventure mode, and can't do it now as I am to busy with my other hobbies to play anything but a quick round of solitaire. But DF will always hold a special place in my heart, and I hope I can one day play the courage 1.0 version of it.

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[–] Corno@lemm.ee 15 points 1 week ago (5 children)
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[–] superkret@feddit.org 15 points 1 week ago (1 children)

The original Prince of Persia

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[–] otp@sh.itjust.works 15 points 1 week ago (3 children)

There are so many kinds of difficulty that this is hard to answer.

There's fake difficulty, where the game is just being cheap. Some games are hard because their mechanics or controls are just janky.

Some games are easy to lock yourself out of the ending and not know it. Try the game from the start again!

There's genuinely difficult games, but any time a game is difficult in a "fair" sense, there are people on the internet who'll beat it with a guitar controller, or blindfolded, or without any power ups.

If you want a game that not many people could beat...I don't think many people could beat Bokosuka Wars today...

[–] zlatiah@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

I'm glad you mentioned this! I completely agree... Which is kinda why I was asking about this in the first place. I was curious what others consider as objectively "difficult" for them, and I got my answer: my sense of "difficult" is very different from that of most Lemmy users...

fake difficulty

IMO I felt a lot of the answers pointed to games that are extremely high on the "cheap" scale... I mean yes cheap games are difficult, but yeah it does feel a bit artificial on the difficulty scale.

Which is also precisely why I didn't think of most platformers as among the hardest games. Like for example the original IWBTG; is it difficult? Sure it is, but a large part of it comes from the game being cheap AF... Someone with good platforming skills can clear every section with a few tries. And the higher difficulties just reduce the number of checkpoints, not actually making the game fundamentally more difficult... I mean there are genuinely difficult platformers but there are objectively more difficult games out there

so many kinds of difficulty

I'm actually surprised almost no one mentioned any type of PvP games or games that are primarily reliant on competing against other humans... they go insanely hard, but like how much of Street Fighter's difficulty is you being better than the other person vs just "know how the game works"?

If you want a game that not many people could beat

My favourite genre of games almost universally feature levels that probably fewer than 100 people across the world could beat (not counting customs), so... yeah.

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[–] Kayday@lemmy.world 12 points 1 week ago* (last edited 1 week ago) (1 children)

Fear and Hunger is a contender. If you aren't aware, imagine a JRPG where you kill god at the end, but you don't ever level up. Also the first enemy you fight is very likely to kill you, and has just as much of a chance of doing so on your 100th playthrough. Oh, and you start from the beginning every time you die.

[–] Clbull@lemmy.world 9 points 1 week ago (2 children)

Fear and Hunger seemed like an interesting game, until I found out the true horrors of what some of the enemies do to you, and that put me off. If you think getting your head pecked off by the Crow Mauler is bad, what if I told you that rape is a highly recurring theme in that game?

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[–] ryathal@sh.itjust.works 11 points 1 week ago

Probably some of the old Nintendo games. Silver surfer is an extremely difficult bullet hell. Battletoads required insane memorization and timing, pretty sure you had to act before the game even told you in some places.

[–] TheGiantKorean@lemmy.world 10 points 1 week ago* (last edited 6 days ago) (2 children)

Shattered Pixel Dungeon with all 9 challenges active. I know there are a few people who have won the game with all 9, but my god is it hard.

[–] Rai@lemmy.dbzer0.com 4 points 6 days ago (3 children)

Shattered Pixel Dungeon with nothing active is impossible for my dumb ass

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[–] Teknikal@eviltoast.org 2 points 6 days ago (1 children)

I was thinking this as well most games when you beat them once you can pretty much do it every time. I still die a ridiculous amount in this game.

[–] TheGiantKorean@lemmy.world 2 points 6 days ago

Such a good feeling when you finally win, though. The best I've managed is 3 challenges.

[–] Wilzax@lemmy.world 8 points 1 week ago (1 children)
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Toss up between RC Pro-Am and Ninja Gaiden on the NES. I beat them both and they were both a real bitch. So, so many times I got to the final race or stage and couldn't do it... so you start all over from the beginning.

Games like that don't exist anymore.

[–] AndrewZabar@lemmy.world 7 points 6 days ago (1 children)

Faster Than Light.

Seriously you could play ten games a day for a year and not even come close to winning, even if you're quite good at it.

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[–] anon@lemm.ee 6 points 1 week ago (1 children)

don’t starve adventure mode

this cute little game took me years to beat. souls games don’t even come close to it (and I love them very much)

it will throw a wrench into your plans at every step. the designers seem to have worked closely with psychiatrists to make you think you have figured it out only to destroy again and again and again

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[–] fufu@feddit.org 5 points 1 week ago

Iwbtg and all its successors and fan projects

Hardest to be the best at? Rocket League for sure

[–] BowserBasher@lemmy.world 4 points 1 week ago

I’m gonna say Jet Force Gemini. It’s not hard in that enemies or bosses are difficult, though some were. It was those damn Tribals. You had to save every single one of them if you wanted to beat the game, and some were a pain to save without them getting killed.

[–] QuadratureSurfer@lemmy.world 4 points 1 week ago (1 children)

Probably "Trap Adventure 2".
Imagine an old Mario game where Bowser has the most rediculous traps set up. You need to memorize all of the trap locations as well as have the coordination to tip-toe around them to survive.

https://www.youtube.com/watch?v=_nW9k6k1I3k

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[–] missingno@fedia.io 4 points 1 week ago (1 children)

Crypt of the NecroDancer.

There are three big challenge characters in the base game:

  • Aria can only use the starting dagger, no other weapons. She has only one hit point. And she dies if the player ever misses a beat.
  • Monk dies if he picks up gold. All enemies drop gold, even ones that normally wouldn't, which turns the game into a routing puzzle where you must never step on squares that an enemy previously died on.
  • Bolt plays the whole game at double tempo.

Once you have beaten these three challenge characters, plus the other six easier ones, your next task is All Chars Mode. Beat the game nine times in a row, once with each character. If you die, you must start the whole marathon over.

Beating that unlocks the tenth character, Coda. Coda combines the restrictions of Aria, Monk, and Bolt all at once.

And if you can do that, the final achievement is Lowest of the Low, which requires you to beat All Chars Mode without collecting any items.

The DLC adds a few more hard characters, and another achievement for an extended 13 Character Mode, but they aren't considered to be as hard as Coda or Lowest of the Low. A single digit number of players have stacked the challenges for Coda low% and 13chars low%.

[–] sylveon@lemmy.blahaj.zone 2 points 6 days ago

I was also thinking of NecroDancer. For most players (including myself) the game is already difficult without these extra challenges.

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