this post was submitted on 29 Aug 2023
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Bethesda also says Starfield’s silent protag was partially inspired by fan reaction to Fallout 4

Starfield is a big game with hundreds of planets to explore and many sandwiches to collect. But while all the NPCs you’ll meet in Starfield have voices, the game’s main character doesn’t. Bethesda already confirmed this was the case last year, but has now shared more details about why it made this choice, revealing that originally Starfield had a talking protag and that ultimately cutting the main character’s voice helped the game grow in size.

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[–] impiri@lemm.ee 6 points 1 year ago

I demand a dedicated button on the controller that makes my character say, "Soo... that just happened"

[–] DarkThoughts@kbin.social 3 points 1 year ago

I find talking protagonists in RPGs with customizable characters a two edged sword. It can work out great, but if your voice not fit the character you're playing, or is even highly dislikable for you, then it becomes a real big issue in regards to immersion and enjoyment. Silent protagonists allow you to use a specific headvoice for your character.

[–] Kolanaki@yiffit.net 1 points 1 year ago

many sandwiches to collect

"You can't just stick a hunk of mirelurk meat between two slices of bread and call it a sandwich!"