Keegen

joined 10 months ago
[–] Keegen@lemmy.zip 11 points 1 month ago (5 children)

Yeah, I was very dissapointed by that as well. As far as I'm aware, the only time it matters is when

Act 3 spoilerThe Emperor offers you the Astral tadpole, if you used any worms you have to pass a check that grows harder the more worms you consumed to resist using it, if you abstained you can just say no.
Big shame that's all that remains of this system.

[–] Keegen@lemmy.zip 47 points 1 month ago (11 children)

Yeah, stuffing more worms into your brain being purely a beneficial mechanic with no drawbacks is a very weird choice. This whole system was honestly better in early access than it ended up being, having the tadpoles be just a dialogue option with a very easy check but consequences the more you used them. The ring that Omeluum gives you was even supposed to help, only to get changes into a boring Charm resistance ring on release.

[–] Keegen@lemmy.zip 7 points 1 month ago

This looks much better than the last trailer, I appreciate how so many of the animations are clearly inspired by the janky but charming original ones. My biggest complaint from the Teaser was the overly talkative player character. Don't turn the Nameless Hero into your bog standard "must comment on literally everything that happens" character so many modern games have.

[–] Keegen@lemmy.zip 4 points 2 months ago

I'll reserve my final judgment until 2nd of August and the THQ Nordic Showcase but the playable teaser they released doesn't leave me optimistic either.

[–] Keegen@lemmy.zip 8 points 2 months ago (2 children)

The remake is still happening as it's developed by Alkimia Interactive and published by THQ Nordic, Pyranha Bytes had nothing to do with it.

[–] Keegen@lemmy.zip 67 points 2 months ago (8 children)

Modding is one of those few gaming things that still remains a massive pain on Linux compared to doing it on Windows, if they actually commit to supporting Linux and making sure it works on Wine/Proton games as well this would be massive! I've been modding my games manually ever since switching but having a mod manager is just so so so much nicer.

[–] Keegen@lemmy.zip 1 points 2 months ago

While it's not a gameplay mod, LORKHAN will freshen up your Skyrim experience all the same. It's a complete soundtrack replacement mod created by the legendary young scrolls himself. It's a stark departure from the original Skyrim's soundtrack while still fitting in perfectly with the game.

[–] Keegen@lemmy.zip 1 points 4 months ago

I use Fedora which defaults to BTRFS and never once had an issue with any game because of it. Your file system shouldn't matter for gaming at all so long as you stay on Linux native ones and avoid NTFS Windows drives.

[–] Keegen@lemmy.zip 1 points 6 months ago

I'm pretty sure games that use kernel level anti-cheat on Windows do need administrator permissions to launch (I'm not certain though, I haven't used Windows since before this whole kernel anti-cheat thing started to become common). It's just that on Windows it's a simple OK box majority of people click through without a thought because of how used they are to doing it without really knowing what it does.

[–] Keegen@lemmy.zip 2 points 6 months ago (2 children)

I dearly hope that it stays that way forever. Can you imagine having to input your sudo password before launching a game so it can compile and load some sketchy external kernel module? Fuck that!

[–] Keegen@lemmy.zip 2 points 6 months ago (4 children)

It absolutely is on Windows, on Linux all the kernel level anti-cheats that work at all (EAC, BattlEye) operate purely in user space with no kernel level permissions.

[–] Keegen@lemmy.zip 11 points 6 months ago

Gnome just returned as a viable desktop environment option for me! I switched to KDE precisely because of it's Wayland VRR support, and I'm quite happy with it, but it's nice to know I can come back to Gnome if I ever want to in the future and not miss out on a crucial feature of my monitor.

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