I remember how confused I was when I first encountered i=i+1... like, what ๐คจ? How can this be correct, this thing has to be wrong... and then you start seing the logic behind it and you're like "oooh, yeah, that seems to work... but still, this is wrong on almost every level in math"... and then you grow a bit older and realize that coding has nothing to do with math, instead it's got everything to do with problem solving. If you like to name your variables peach, grape, c*nt, you can, and if that helps you solve the problem, even better, just make it work, i.e. solve the problem ๐คท.
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Coding has nothing to do with math yet the entire basis of computing and programming is Boolean algebra.
wow I wish we learned this kind of stuff in school
I think gamedev or I guess graphics programming, visualize maths pretty well. I literally quit high school because I could never make any progress in several areas, including math class. But once I read/watch more about gamedev, programming, graphics programming on my own, I got to understand many mathematical terminologies better than I have ever been taught in any school.
The biggest difference (other than the existence of infinity) is that the upper limit is inclusive in summation notation and exclusive in for loops. Threw me for a loop (hah) for a while.
Sorta not really related but Freya's video on splines ("The Continuity of Splines") is a virtually perfect resource if you're interested in learning about... well... splines.
Freya is a really good programming maths communicator so it doesn't surprise me
Invented in the 50s, Fortran = FORmula Translating language. It was basically created to solve this sort of problem.
I don't know her, so maybe my question is stupid, but does she explain math without using code? I, honestly, am too stupid to programing, I don't understand it. I understand summary, not the second one
I've only watched a couple of her videos--on Splines and Bezier curves--and her explanations and animations were intuitive and beautiful to watch, but ultimately her target audience is game devs... So the answer to your question is "technically yes*"
*it's with the intent of learning to code the math
i still don't understand but thanks
Wouldn't reducer be more precise?
I think this is pretty much the imperative equivalent of foldl (\acc i -> acc + 3*i) 0 [1..4]
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Can you explain this out a bit more? I'm a self-taught programmer, of sorts, and I'm not quite getting this...
Oh cool, I know who this person is, she did a couple of amazing videos on Bezier curves and splines
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