this post was submitted on 16 Feb 2024
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AnarchyChess

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Holy hell

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white made a mistake letting them get this organized and this close, but can they still win?

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[–] RGB3x3@lemmy.world 1 points 8 months ago

Black plays guillotine to E4

[–] Gork@lemm.ee 1 points 8 months ago* (last edited 8 months ago) (1 children)
[–] DarkMessiah@lemmy.world 1 points 8 months ago* (last edited 8 months ago) (2 children)

The Revolution will not be impeded!

cxb5

[–] Enkers@sh.itjust.works 1 points 8 months ago (2 children)

Know your place, prole!

Kc3xb5

[–] DarkMessiah@lemmy.world 1 points 8 months ago

The Revolution will not be civilised!

axb5

[–] DragonTypeWyvern@literature.cafe 1 points 8 months ago* (last edited 8 months ago)

Pawns! BROTHERS! COMRADES!

Use Volley Fire!

[–] Techranger@infosec.pub 1 points 8 months ago

Bloody peasant!

Kc3xb5

[–] PrinceWith999Enemies@lemmy.world 0 points 8 months ago (1 children)
  1. All kings must be placed in checkmate. This is in recognition of multiple redundancy with failover.
  2. Knights cannot be captured by pawns. It’s ridiculous. You’re talking about a guy in armor riding a horse with both lance and sword versus a peasant wearing a shirt at best armed with a pointy stick. Literally the entire point of armor was that you could walk around mowing down peasants until your arms got tired.
  3. Queens slay, and can only be slayed by queens. See RuPaul’s Drag Race.
  4. I’m not even going to get into the Howl’s Moving Castle pieces except to note that if the enemy didn’t bring siege equipment, they’re pretty fucked.
[–] pearsaltchocolatebar@discuss.online 0 points 8 months ago (1 children)

Horses can be killed, and even a guy swinging pointy things can be overwhelmed by enough people.

[–] PrinceWith999Enemies@lemmy.world 1 points 8 months ago* (last edited 8 months ago) (1 children)

I think what’s needed is the introduction of additional pieces.

  1. Pikemen - can’t move, but must face in a specific direction. Can attack any unit in front of them, but not to their sides/rear.
  2. Archers - can attack any unit at least two but no more than 3 spaces ahead of them.
  3. Trebuchets - similar to archers but can only attack 5-6 spaces ahead. Trebuchets can take out rooks.
  4. Knights can kill bishops, but only at the hinting request of the king. The bishops can then get a free attack on the king, but can only whip him and not kill him.
[–] MBM@lemmings.world 1 points 8 months ago

Eventually you'll just end up reinventing Stratego

[–] Donjuanme@lemmy.world 0 points 8 months ago (1 children)

I'm curious about the analogy when it comes to pawn promotion. I'm thinking 'animal farm', if a pawn somehow makes it to the end they change color. Also I believe if acted properly white would win (given another rank of pawns, or pawns lined up touching the other pieces, pawns would have a much better chance).

[–] EmoDuck@sh.itjust.works 1 points 8 months ago* (last edited 8 months ago)

Perhaps it's more of a banana republic revolution, where the people liberation hero becomes the next dictator, once the previous one has been overthrown

Obligatory CGP Grey (YouTube video)

[–] ursakhiin@beehaw.org 0 points 8 months ago (1 children)

Black already lost when they sacrificed their king.

[–] DragonTypeWyvern@literature.cafe 1 points 8 months ago

No Gods No Masters.

[–] over_clox@lemmy.world 0 points 8 months ago* (last edited 8 months ago) (1 children)

Are all pawns allowed to survive otherwise regular rules and have an option to upgrade to King?

Because if not, it appears the game already starts off at a checkmate.. ☹️

[–] Enkers@sh.itjust.works 1 points 8 months ago* (last edited 8 months ago)

The victory conditions are:

  • black: kill sufficient kings so that the others divest their wealth.
  • white: kill sufficient pawns such that the rebel spirit is broken, and they surrender