this post was submitted on 13 Jun 2023
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I'm currently playing Diablo IV (and having a blast with it) but finding one small gripe which I only think is going to get worse and probably stop me playing it completely in the long run.

My girlfriend is currently pregnant. This means in 6 months time we'll have a newborn. With this in mind I'm expecting to only be able to grab a few minutes at a time to game and even when I think I'll have longer I may end up jumping off at short notice. This means I'll almost certainly come to rely on games which I can pause. Unfortunately this isn't possible with Diablo IV since it requires an always online connection even though I'm essentially playing it as a single player game.

What are other people's thoughts?

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[–] mek@sh.itjust.works 24 points 1 year ago (1 children)

It sucks, plain and simple. Single-player games should never require internet access, and if the game has a multiplayer component, it should be a separate mode that leaves the single-player mode working even when there is no internet connectivity.

It’s just basic fucking common sense… except that it conflicts with financial interests and greed.

[–] anonforker@lemmy.world 4 points 1 year ago

also the asshole dev "THiS is tO preVenT uSer dOinG ILLEGaL acTIon suCh As TEmPerING gamE AND Cheat EngInE"

[–] pumpkin@sh.itjust.works 21 points 1 year ago* (last edited 1 year ago)

I hate it.

Usually I'm online but what if I'm not, or what if they have server problems, or what if in 5 years they feel done with the game and remove the servers. If I pay for a game, I want to be able to play that game on my terms

It just leads to a worse player experience now, and limited likely an inability to play later

[–] ahundredheys@sh.itjust.works 18 points 1 year ago (3 children)

If it's single player game, having an always online component is straight up dumb. Fuck anybody who does this.

[–] blindsight@beehaw.org 10 points 1 year ago (6 children)

D4 is worse, imho. It forces you to play multiplayer at all times, completely destroying any immersion in the lore.

Sucks, too, because they nailed Diablo's atmosphere (from games 1 & 2, not the WoW-ified D3 aesthetic.)

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[–] Reeek@beehaw.org 17 points 1 year ago

Honestly fuck always online games. Piracy prevention methods at the cost of the paying customer. Absolute ridiculous that you cant play things you own offline

[–] Azabs@lemmy.world 16 points 1 year ago

If the game is single player, there's no reason for it to force you to be connected to the internet. It's annoying and it shouldn't be the norm

[–] PascalSausage@beehaw.org 16 points 1 year ago

It’s a case of the game industry creating a problem to sell the solution in my opinion. They insist that they need fo force increasingly ridiculous monetisation onto us because they need to maintain the servers, but the reason they need servers to maintain in the first place is because they made their functionally single player game phone home unnecessarily every ten seconds. The irony being that if I’d just pirated the game I wouldn’t have to deal with that.

[–] cityboundforest@beehaw.org 13 points 1 year ago

Singleplayer games have no reason to require an internet connection to be able to play the game.

[–] AnEilifintChorcra@sopuli.xyz 13 points 1 year ago

Such a bad idea.

Internet goes? Can't play

Power goes? Can't play

Travelling? Can't play

Servers go down? Can't play

Servers are shutdown? Can't play

Not being able to pause a single player games is so silly, its such a good feature especially for situations like yours.

I pirate any single player games that require always online and its just a better experience, the game doesn't pause when the internet goes and I don't have to worry about servers being shutdown

I'm sure Blizzard and EA are looking at the way Netflix is forcing its users to only watch content in their own household and dying to implement that into their games too

[–] TeaHands@lemmy.world 13 points 1 year ago

I choose not to play these games.

[–] minimar@fedia.io 12 points 1 year ago

If it's a strictly multiplayer game, fine.

If not, that's just DRM, and it should die in a fire.

[–] Zonkko@sopuli.xyz 11 points 1 year ago (1 children)

If a single player game requires online connection im not buying it.

[–] Longpork_afficianado@lemmy.nz 5 points 1 year ago

This. If I'm gonna gave to get a pirate version in order for it to work, I'm donating to the crackers that fixed it, not the publishers that deliberately broke it.

[–] FantasticFox@lemmy.world 10 points 1 year ago

If it's not a multiplayer game then it shouldn't need to be online.

Like I play Hitman a lot and occasionally the game pauses because it loses connection to the server even though it's single-player. It's usually able to reconnect but its still a bit annoying. And I am playing with 500mb internet and an ethernet connection, so the issue is on their side.

So yeah, I really don't see why it's necessary or why it's become such a trend.

[–] JASN_DE@feddit.de 10 points 1 year ago

Always-online singleplayer is bullshit, and we all know it.

This means I’ll almost certainly come to rely on games which I can pause. Unfortunately this isn’t possible with Diablo IV since it requires an always online connection even though I’m essentially playing it as a single player game.

There's a difference between always-online SP and essentially one-person MP games though.

It sucks that they did it that way, but at least it makes slightly more sense there.

[–] IcySyndicate@lemmy.world 10 points 1 year ago

If it's single player games, there should be ZERO reasons to have it requiring online connectivity 24/7. No buy for me. There will be times where your internet goes offline for ISP related issues or Xbox Live or PSN experiencing server issues. How am I going to play those games?

[–] bermuda@beehaw.org 10 points 1 year ago* (last edited 1 year ago)

I honestly don't really like it even when implemented well. It's even what caused me to uninstall Just Cause 3. As fun of a game it was, I hated being constantly harassed by Square Enix telling me to connect to their servers or that there was some kind of error in connecting to said servers. I just want to play the damn game.

I find games to be less fun the more time I'm spending not actually playing said game and dealing with some menu option or another, and always online games seem to be the worst offenders in this category. There always seems to be some kind of server error or I lose connection for 5 seconds and now the game's paused while it loads, or the game has to load the servers every time I open the menu.

And there's almost always some sort of problem with "going offline." Maybe it's in a sub-menu of a sub-menu or maybe it takes an inordinately long amount of time to load. For some reason it's never easy.

[–] th3raid0r@tucson.social 8 points 1 year ago

Honestly? I used to not care. I usually have internet connectivity and have at least one backup method of getting online.

But now my father is psuedo-homeless and there's so many games he's missed out on because his Van/RV didn't get enough cell signal to work.

After that I understood the problem in a far deeper way.

Games were accessible to me as a kid, not because I could afford them, but because I could just pop in my neighbors CD (and enter their CD key if needed) and be off to the races! If I were to grow up poor now, it would be miserable.

Always-online "single player" games, huge downloads, and if you happen to avoid all that you STILL need to check in online occassionally to use your own Steam Library.

I mean, if 15 year old me existed today, I'd still be pirating things but it would be through a network of friends with Blu-ray burners and good internet connections.

These days, I try to buy on GOG only, and only their non-DRM titles. Then I can throw them onto a samsung t5 and sneaker net it to my dad without worrying if Steam/Origin/Blizzard/Epic will get in the way.

[–] KanariePieter@feddit.nl 8 points 1 year ago

I would never buy such games in the first place. If a singleplayer game doesn't have an offline mode I'm not interested.

[–] GhostMagician@beehaw.org 8 points 1 year ago

If a game is always online I expect it to be f2p, since then that's a situation where a game disappearing if the company decides to pull it doesn't bother me. It's not even likely that piracy would be able to save an always online game the way abandoned games that never got DRM removed can be.

[–] OnoreDikeido@lemmy.world 7 points 1 year ago

I can't imagine that anyone actually likes being forced to be online in singleplayer games/modes, but I see the point when there is multiplayer involved. Diablo IV makes sense, but I strongly dislike the shift to the MMO-lite model that necessitates a permanent syncing instead of making it optional. I thought it was fine in Diablo III where you could pause as long as no one was in your lobby.

I suppose my stance on it is that, as long as multiplayer doesn't bleed into singleplayer, I'm okay with it - but I'm also fortunate to have a relatively stable connection. I much prefer games that don't lean into the online aspect at all, though.

[–] pushka@beehaw.org 7 points 1 year ago

I like Xbox for a lot of things, but travelling to the country side with an xbox that doesn't work because of a stable internet - even if all the games are downloaded and not online multiplayer? - dum

the potato technology nintendo-switch works better...

[–] jecht360@lemmy.world 6 points 1 year ago

I flat out refuse to buy games that require a constant internet connection. It's annoying for multiplayer games but the need for always online with a single player game is ridiculous.

[–] sjmulder@lemmy.sdf.org 6 points 1 year ago

Big no from me. I almost exclusively play single player games and tend go back to old games a lot. The always-online requirement is not just annoying in the now but a big problem for the longevity of games.

In the case of Diablo IV I'm also not sure if it was really meant to serve my interests rather than Blizzard's. The MMO-lite aspects feel like the excuse rather than the reason.

[–] JoeKrogan@lemmy.world 6 points 1 year ago

Emulation is my favorite way to play for this reason. I have the full game and I can play it in any way I choose when I choose and with the steam deck where I choose. I hate the preoder bullshit where they ship a broken mess and are patching it for a cycle or two and then they shut off the servers...

I boycott ubisoft for this and ea because they are a shitty company. Thankfully we have projects like pretendo and xlink Kai to restore the old networks and they work with emulators

[–] Garrathian@beehaw.org 6 points 1 year ago

It depends on the game. Like if it's an online only game, then of course that makes sense. But a single player game, or even a game with a single player mode requiring always online is and will always be dumb.

Diablo 4 not being designed for offline solo play as well (like D2 and I think even D3 was) is annoying though.

[–] DrLongTRL@feddit.de 6 points 1 year ago* (last edited 1 year ago) (1 children)

If the game actually does something useful with that connection, I don´t have a problem with it. Examples:

  • MSFS does the processing of the terrain and it´s details off site. Also things like live weather and traffic obviously need a connection.
  • Souls games allow you to leave messages and read messages from other players. Also you can help or attack other players in their game, which is super useful and fun.

However, sometimes the always on is just a way for the devs to battle piracy. In which case its hurting the actual gaming experience.

I´m not familiar with Diablo 4 to be honest. So, in my understanding, the fact that it need an internet connection alone can´t be the reason for not being able to pause the game, right? There must be some real time interaction going on between your "world" and the worlds of others.

EDIT: Hm, I read up on it for a second and it seems like there is a portal that you can use to teleport to a safe place? A town? Supposedly you can even do that from within a dungeon AND even teleport back to the same place?

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[–] Scheissberg@feddit.de 6 points 1 year ago (2 children)

Man, I miss the days of offline multiplayer. Split-screens, one person hogging WASD and the other the arrow keys.

Shit, I'm old.

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[–] mikehunt@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

I refuse to play them. My rule naturally excludes titles that actually need it for multiplayer, like MMORPGS.

[–] skimmilk@beehaw.org 6 points 1 year ago

If it’s a singleplayer then no, I don’t think there are any reasons to have singleplayers to be always online. It can have online features but shouldn’t be a requirement

[–] jherazob@beehaw.org 6 points 1 year ago

If a game demands always online, I'll avoid it, period. These days I have no interest on stuff like that.

[–] Katana314@lemmy.world 5 points 1 year ago

Always-online has not affected me much. What you describe above about pausing is a coding issue, not an attribute of online play. To my knowledge, Watch Dogs 2 and Deep Rock Galactic work the same way: People can join your session at any random moment, but before they do, you can pause the game as normally.

[–] Saauan@beehaw.org 5 points 1 year ago

I think it might be a good anti-piracy measure. But it's really sad for the accessibility of these games as a whole, especially when it is possible to play the game without any online features.

I'm a big fan of the Steam Deck and Nintendo Switch ability to simply turn into sleep mode, which allows me to pause very easily games. But I guess that's not possible with online games :/

[–] HERRAX@lemmy.world 5 points 1 year ago (1 children)

I hate the "always online, always changing, sudo-mmo"- genre that's becoming the norm with certain publishers. Avoid anything GaaS-like unless it's something I feel the need to experience. In this case I just play Grim Dawn or some other great arpg whenever I get the itch for the genre! Lets me play multiplayer when I want to, and just play real singleplayer whenever I want to.

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[–] emergencycall@fedia.io 5 points 1 year ago

I fuckin hate it. Total bullshit

[–] Rhabuko@feddit.de 5 points 1 year ago

Last month, construction workers did something in our street. I didn't have Landline Internet for a whole week. Always Online is pretty horrible for single player games.

[–] MyFeetOwnMySoul@lemmy.ca 5 points 1 year ago

My internet access is through metered connections, so I find it quite agrivating to be forced to burn precious cap space on a game that could totally be local only.

[–] croobat@lemmy.world 5 points 1 year ago

For games that don't need connectivity is a no-go to me. It's just some more programmed obsolescence garbage so when the company decides you have to buy the next game they can just forbid you playing the one you have. Sorry sir but if I can still play Tetris on my Gameboy why would I let you take that away from me.

[–] thomasbeagle@lemmy.nz 5 points 1 year ago

There seem to be two Diablo IV games.

One is a single player or co-op offline RPG where you're running around killing monsters and collecting loot so that you personally can save the world. Seeing other players running around just breaks the illusion.

The other is some online multi-player thing where you can run around and team up with other people in the quest to min-max your build, where you pay stupid amounts of money to make your character look the same as all the other people who paid for the same skin.

I like the first game, have no interest in the second, and I resent where the mechanics designed for the second game interfere with the first.

[–] YuzuDrink@beehaw.org 5 points 1 year ago

I went through the same phase several years back when my child was born, and you’re right—games where you can pause any time are the only kind worth playing for several years after a new child.

[–] grizzzlay@beehaw.org 5 points 1 year ago

Well, games that are inherently built for an online social presence, like an MMORPG, makes perfect sense to require being always online. World of Warcraft, Star Wars: The Old Republic come to mind.

Even though you can quest solo on those games, it doesn't make sense from a core-concept standpoint that you just walk around an empty world where there'd otherwise be players doing their own thing.

If it's a game that has little to nothing to do with online as a core part of its concept (like a single-player campaign where you can't have any sort of online co-op), then yeah that seems rather silly.

[–] rgalex@lemmy.world 4 points 1 year ago

I don't like it. I play with a Steam Deck from my bed and the Wi-Fi connection is pretty bad from there. I easily loose connection every five minutes.

That means I can't play any games that require constan online connection, which is a bummer.

[–] Sinfaen@beehaw.org 4 points 1 year ago

How am I supposed to play an always online video game on the plane

[–] yozul@beehaw.org 4 points 1 year ago

I absolutely refuse to buy any game that requires being online for single player. That is a line I will never cross.

[–] vividspecter@lemmy.world 4 points 1 year ago

They are particularly annoying on the Steam Deck and other handhelds where not being online is common.

Anyway, I dislike it in general but like you I've put up with it in some cases (see the Hitman series).

[–] RiseAndShine@beehaw.org 4 points 1 year ago

Complete dealbreaker for me. You'll never actually own games with such models, as you are completely dependand on the publisher. Once they pull the plug, you can't play the game you paid for. Server probleem? Sorry, you can't play right now. Traveling? Sorry, can't play.

It is also generally bad for modding and the overall user experience. These kind of games often have DRM that don't allow for modding

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