Baldurs Gate 3, but set in the Red Rising universe.
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A soulslike with strong plot and rpg elements that's not an action game that you need to dodge sometimes.
A civil war simulator, where you make your policies to appeal to as much of the population as you can so they would support you and fight for your side, and if you fail to secure significant militant support you get couped or defeated.
A demolition derby game like wreckfest but without the racing. Leveling, gear, competitions are all focused on destroying other cars and being last one standing.
Bonus if some shenanigans are allowed like you get out of your car and fight other drivers.
A rapid fire, action point based tactical MMORPG.
Like 5 to 10 seconds for a turn, everyone lodges their turns and over the next 10 seconds the characters play out their actions with complex complications for unplanned conflicts. Like a guy running though someone elses thrown grenade or two guys trying to run through the same doorway.
No man's sky but focused as a shooter mmo. Imagine clans of 100+ people fighting on planet and in space to control galaxies
A classic first-person dungeon crawler, but co-op and with a classless skill-based system.
Games like Ultima Underworld, Arena, Daggerfall, Descent to Undermountain, Battlespire, Arx Fatalis... those games are my jam, and they have basically died off. My favorite RPG systems also tend to be skill-based rather than class-based, and Asheron's Call (the original) had one of my favorite systems. I'm also all about co-op these days... so I want a co-op dungeon crawler with a skill-based system that looks and feels modern, like a natural evolution of those classics. And it has to be more than a hack-and-slash... it needs to have the depth and immersion of tabletop dungeon crawlers.
I've actually been working on it for a while now in UE. It's purely a hobby/passion project, so who knows if I'll ever have something to distribute... but since nobody else has been bothered to make it*, I will.
- Barony is closest, but it's too deliberately old-school for my tastes... and Dark & Darker is a little too repetitive and undermined by the PvP.
A sort of real time game that starts in third person, as a single character, and expands over time to a whole village. Set in a post apocalyptic world, where you wake up after the apocalypse and have to survive, eventually meeting other survivors and either fight them off or band together to form societies. Each person modelled like an rpg character, with skills sets and capabilities (electrician, plumber, computer geek, radio amateur, farmer and all the other things that make a self-sufficient village). It would need to model the dynamics of politics and how society was governed and the run-ins with other villages and roving bands of survivors.
A sort of mini civilisation but themed around rebuilding capability rather than discovering it.
I like location based games, like Niantic has done, but with much less backstory.
Superhot with level editor