this post was submitted on 27 Nov 2023
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[–] nossaquesapao@lemmy.eco.br 6 points 11 months ago (4 children)

RPG games without any kind of magic, in a more realistic world.

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[–] Pasketti@lemmy.dbzer0.com 6 points 1 year ago (1 children)

A VR MMO, similar to Sword Art Online!

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[–] Poik@pawb.social 6 points 11 months ago (3 children)

A game with the time travel self interaction and self saving mechanics of Super Time Force Ultra. Doesn't have to be a side scroller. Bonus points for getting multiplayer to work reasonably. I've been theorycrafting ways to do multiplayer like this for years (and ultimately most of it feels disjointed in theory so IDK). I've only seen one super low budget game using this mechanic (as a main game mechanic, not a side puzzle like the Ratchet and Clank time puzzles) and the reviews weren't great.

I've been considering mixing it with 5D Chess with Time Travel mechanics and Advance Wars gameplay as a proof of concept and see how far that gets me... But I don't have time or energy to work on it after work...

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[–] Kilamaos@lemmy.world 6 points 1 year ago (5 children)

A mix between world strategy like europa/total war, management of dynasty/kingdom/territory like crusader king, that can lead into invasion with advantages due to planning/bonuses in an RTS like like rise of nation bonus, extra armies etc , and rts like age of empire/mythology rise of natio , etc. That you can then further go into a single player hack&slash like mount & blade, or an fps like CoD or battlefield, where you are a singular soldier/leader.

And with a significant time progression, such as going from stone age with clubs, to medieval, to modern with guns, to futuristic with space age and all.

And it'd be very cool if you can basically hotswap between those. As in, you can go into the overworld, manage your empire, go back to rts to make units in a settlement getting attacked to defend it, and then realize you are losing on a front somewhere so you go full try hard with solo fps to try to hero your way to victory yourself.

Will real time progression between all the environments ( not at the same scale of speed tho ), so you would be hard pressed to play on every front at once yourself, you gotta make choice on which part you do yourself to 'guarantee' a win, and what you hope the ai will do enough to win by itself, or maybe pop over there shorty to give yourself a boost or massacre a bunch of enemies in fps mode to make sure your ai can make work of the rest itself.

Don't think this will ever see the light of day. Waaaaaaay too big. It's litterally multiple levels of very different games/genras mashed together, at once, and in parallel

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[–] Croquette@sh.itjust.works 6 points 1 year ago

Ultima Online with combat mechanics of soulslike.

Dungeon keeper but with immortal redneck play as a complementary aspect; there are DK clones where you can possess monsters, but they lack what immortal redneck has to offer gameplay-wise.

Also a game similar to void bastards but with multiplayer, more monsters, less crafting and more guns, and better/more varied environments, and no time limits. Also immortal redneck with multiplayer. Also ziggurat with multiplayer. Also hands of fate with multiplayer.

Actually forget game, I wish there was a program that could force any game to be multiplayer; or a dev team you could hire that would do that.

[–] ipkpjersi@lemmy.ml 6 points 1 year ago (1 children)

I'd love a VRMMO like an actual Sword Art Online. Of course, I don't even have a VR system. However, if there were a nice VRMMO, I'd shell out the money for one.

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[–] zcd@lemmy.ca 6 points 1 year ago* (last edited 1 year ago) (1 children)

AAA Beekeeping simulator, imagine the relaxation

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[–] Sir_Kevin@lemmy.dbzer0.com 6 points 1 year ago (9 children)

There are far too few VR co-op games. The ones that exist are mostly shooters.

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[–] hoshikarakitaridia@sh.itjust.works 6 points 1 year ago (1 children)

A game where there's a mundane task like fishing or gardening, but it gets kinda minigame-y and trippy and it branches into maybe some kind of either party game or some other super complex shit. The closest someone has come to this was with Dave the diver.

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[–] Manmikey@lemmy.world 6 points 1 year ago (6 children)

An open world game but the world is just a few city blocks, every single room in every building must be detailed & explorable, there would be a hospital, apartment, houses, businesses, shops, tunnels, parkland, garages etc etc.

The game would be a group of survivors, their needs for food, water, medication , clothes, fuel would be satisfied by exploring the environment and buildings, you need insulin? Search the hospital or medicine cabinets in the homes, you need food? Search the shops and kitchens? Water? Collect rainwater ... Each game day would present a list of priorities for the survivors to manage.

Risk and jeopardy would come from the environment it's self, other survivors who you could trade with or fight. Packs of wild dogs, maybe a few zombies but certainly not hoards, perhaps a Lion, escaped from the zoo. There are no long guns in this apocalypse but perhaps a pistol with limited ammo.

Importantly this must be a 1st/3rd person open world, the look and feel of the Last of Us 2.

🀞🏻

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KSP with guns

A similar-to-stellaris grand strategy space game where the main movement mechanic is plotting orbits.

Also it would be really cool if that game had simulated atmospheres on the planets so terraforming and developing them becomes a more in depth ecological and climate project, rather than just paying credits for habitability.

[–] mcqtom@lemmy.world 6 points 1 year ago

All I want is a mod for Left 4 Dead 2 in which you choose one of the Team Fortress 2 mercs as your character instead of the normal survivors. All weapon pickups just become ammo / metal, etc. Not quite sure if being downed should just be eliminated, due to easy healing from the medic, the dispenser, the sandvich, etc... But the respawn closets should function the same.

I don't care if it breaks the difficulty curve or dialogue, I just want it to function and be fun.

[–] NigelFrobisher@aussie.zone 6 points 1 year ago

The retooled Joust game I never get around to working on.

[–] ReallyKinda@kbin.social 6 points 1 year ago

An evolution game like Ancestors except it forces you to migrate due to climate events

[–] yogthos@lemmy.ml 6 points 1 year ago (9 children)

I'd like to play an RTS game where you don't control the units directly, but instead just give them general orders that they try to carry out to the best of their ability. The player would focus on coordinating combat at high level directing where the units should go and what positions they hold. The units would have to have plausible behaviors, so they wouldn't just run into gunfire, but take cover, try to coordinate with each other, etc. The units would also have to have modifiers such as morale, so if a unit suffered heavy losses it might break and flee for example. I think you could get some really interesting emergent game play come out of it.

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[–] ElGosso@hexbear.net 5 points 1 year ago (1 children)

Dynasty Warriors with Path of Exile's crunchiness

And it should have the soundtrack like DW6 did because that shit ruled

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[–] NENathaniel@lemmy.ca 5 points 1 year ago (2 children)

Monster Hunter as a MMORPG.

I know there’s a similar idea in China-only but it feels a little dated, I’d like MHRise style

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[–] MiddledAgedGuy@beehaw.org 5 points 1 year ago* (last edited 1 year ago) (3 children)

I want Space Engineers, but better.

Building vehicles, ships, and bases block by block as your character is mechanic I enjoy that I haven't seen elsewhere. I also like the resource gathering. But I would like better physics, better enemy interactions and AI, and water instead of just ice.

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[–] bitrate@lemmy.world 5 points 1 year ago (1 children)

I think a John Wick game with a similar gameplay style as Rise Son of Rome would be killer.

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