A true modern successor to The Guild (aka Europa 1400). That concept has soooo much potential imo, but the games after the first were notoriously underfunded, half-baked and riddled with bugs!
Gaming
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A bard/artist game that really makes use of the creative potential of music/painting. A great example of a "tech demo" of what I'd like is the magic system in Tchia. You got a ukulele that you can play super freely (possibly the most realistic thing if you don't play it irl), but depending on what notes you play, you unleash different spells (kinda like in the old Zelda games with the ocarina).
I would absolutely love if the creative spell freedom of Magicka (or Fictorum) was combined with the freeform instrument play of Tchia.
I want Quake, DOOM, and Hunt Showdown to have a baby.
Some kind of mad, fast paced, extraction shooter with crazy weapons in a gritty dystopia. Maybe Bungie will come close with Marathon.
I will play the crap out of that as I love all three games mentioned.
I love playing/writing interactive stories with an AI. A dream game of mine would be an RPG/Adventure game that extends this to a fully realized game that adapts to how you want to play.
Want to be the adventurer who slays the evil monster and saves the kingdom? Go right ahead!
Prefer to stop halfway, settle down and become the village baker, getting involved in the town's intrigues? Also fine!
It would probably be too much to ask to turn this into a full-fledged 3d world with high detail. But a consistent Visual Novel would be a really great next step.
An RPG that utilizes LLMs to interact with NPCs in meaningful ways.
I think that is inevitable, and we will see one in the best future.
I want a modern difficult farming Sim with an in depth relationship mechanic and no fucking combat. The old harvest moon games are good, but I've kinda played them to death and for some idiotic reason they removed stuff like rival marriages from the remakes. Rune factory has combat, and so does stardew valley (in addition to having a relationship mechanic that's just, really shallow), and it seems like all the farming Sim games that don't have combat are like baby's first farm Sim and are all cutesy and aren't very difficult
Like it feels like this would be an easy thing to do, right?
I don't think Farm Simulator has any combat
Does it have a relationship mechanic though? I always assumed it was just about equipment and using that.
Fallout 5
A modernized .hack// mmo <3
I like all those kind of chill "X Simulator" games, but I'd love to see a bunch of them all combined into one mega-game.
So like if there was a game where you could find parts and build a PC like PC Building Simulator, and also build a vehicle like Car Mechanic Simulator, you could cover huge areas like American/European Truck Simulator, grow crops like Farming Simulator, build a shelter like Construction Simulator, keep the place clean like Powerwash simulator and/or House Flipper and so on.
It'd actually be really good for a post-apocalyptic type of game I think, where you could scavenge all that stuff and build a base.
I want a shooter-esque game crossed with MOBA stuff. Basically, I just want Monday Night Combat, Battleborn or Gigantic to come back.
I think most of what I'd like has already been made. But they are old, few and far between.
I'd really like a modern Freespace game.
I enjoyed how it made your keyboard into a functional cockpit and how you could customize your own and your squads fighters and loadout. And sending tactical info in the thick of battle.
All that junk. It was great. But the old games are showing their age.