this post was submitted on 16 Aug 2023
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[–] antaymonkey@lemmy.world 210 points 1 year ago (6 children)

Uhh.. today's AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin's Creed, Diablo, Warcraft, Mass Effect, Dragon Age... these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I'm not having it. Do better, AAA devs. Do a lot better.

[–] DreamySweet@lemmy.sdf.org 44 points 1 year ago (7 children)

That's why their games suck. Smaller teams and budgets make better products.

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[–] csolisr@communities.azkware.net 30 points 1 year ago (2 children)

Not AAA devs, they're doing what they can. The problem is with the AAA CEOs

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[–] Atomic@sh.itjust.works 101 points 1 year ago (8 children)

Why are they getting so much attention for it?

Nintendo does the same with BoTW and ToTK. Long dev cycles that releases a functional game without micro-transactions.

FromSoft does the same with most of their games. Where people actually beg them to release DLCs.

But no... it's Larion they seem to go after.

Nintendo is huge. FromSoft has their own cult. But Larion? What's can they blame there? Nothing. Most big studios that bitch about this is larger than Larion. Maybe because they are more scared that if Larion can do it. There's no excuse anymore.

[–] Blackmist@feddit.uk 35 points 1 year ago (1 children)

Most of the Sony exclusives are the same. God of War, Spiderman, Ghost of Tsushima.

Just solid AAA single player games, no nickel and dime bullshit.

Every F2P model is predatory as fuck, and relies on taking advantage of whales over a prolonged period.

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[–] FeelsGouda@feddit.de 20 points 1 year ago* (last edited 1 year ago)

I think the "problem" for those people is that the game broke out of its bubble. nintendo, from soft and also larion up until now all had their own bubble of fans. Larion broke that mold and even people who have nothing to do with the genre celebrate it.

[–] bonfire921@lemmy.dbzer0.com 11 points 1 year ago

I agree with you, thing is: Nintendo produces Nintendo exclusives, so it doesn't affect the gaming space as much as other games might

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[–] chuckleslord@lemmy.world 96 points 1 year ago (5 children)

I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they're not going to. They're going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that's where I have the issue.

I want shorter games, with worse graphics, made by people who get paid more to do less. Because that's what's needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.

[–] MimicJar@sh.itjust.works 25 points 1 year ago (2 children)

I want shorter games, with worse graphics, made by people who get paid more to do less.

Honestly that's an excellent summary.

Don't get me wrong BG3 is probably one of the best games I've ever played and I eventually want BG4 or whatever expansion/spin-off/sequel they want to make. However I waited 23 years between BG2 and BG3, I don't want to wait that long again, but I can wait.

But to your point I want good games. I don't need 100+ hour adventures. In general I don't want 100+ hour adventures. Those should be rare. I want games that I can finish (at a casual pace) in a weekend or two.

Portal 1? Braid? Both are short puzzle games that are absolutely fantastic.

Stanley Parable? Gone Home? Excellent story games. You can beat them in about as much time as it takes to watch a movie.

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[–] sadreality@kbin.social 22 points 1 year ago (2 children)

Sir... Socialism is already ruining this nation.and you are daring to propose communism?!

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[–] Ashtear@lemm.ee 15 points 1 year ago* (last edited 1 year ago) (5 children)

What's particularly notable about this well above average gaming year is that the clearly top two games so far aren't using state-of-the-art graphics.

Given how messy PC gaming has been lately, with a recent history of GPU shortages followed by an underwhelming new generation and some very poor game optimization, I wouldn't mind seeing a trend of game development slowing down on graphics tech for a bit.

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[–] frezik@midwest.social 91 points 1 year ago (4 children)

Would it be so bad if games didn't have insane budgets? Most of my favorite games from the past decade are from small studios operating on pizza and hope.

[–] Cethin@lemmy.zip 28 points 1 year ago (1 children)

BG3 did have a pretty huge budget though. I would totally be fine if games took notes from BG3 but reduced scope a lot. Bioware used to make games similar to BG, but they stopped and now make garbage. The idea other studios can't make similar games is wrong. They can't make games this big usually though without publishers telling them they need to include microtransactions and other bullshit.

[–] avapa@lemmy.ml 42 points 1 year ago (2 children)

BioWare didn’t just make games similar to Baldur’s Gate, they created Baldur’s Gate.

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[–] zaphod@feddit.de 25 points 1 year ago (1 children)

Lower budgets would probably be better. High budgets mean high risk, developers and publishers try to minimize that risk and you get bland games that try to cater to too many tastes. Movies suffer from the same problem. They get budgets in the hundreds of millions and you wonder what they spent it all for.

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[–] FrostKing@lemmy.world 69 points 1 year ago

AAA companies: Makes bad game and releases apology promising to make good games now

Also AAA companies: We are not capable of making good games, stop expecting to much.

[–] TowardsTheFuture@lemmy.zip 69 points 1 year ago (1 children)

Complaining about it having funding.... AAA.... lol. Thats the fucking point of AAA. Big fucking budget.

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[–] Anticorp@lemmy.ml 63 points 1 year ago (1 children)

New expectations? Lol. These were always the expectations!

That's what I don't get. These are expectations that I've had for years. The indie space has kinda proven that creativity will take a game a hell of a lot farther than cash ever will. With few exceptions I simply don't buy AAA games anymore because honestly I just don't expect the same level of effort will be put into making them.

[–] theAndrewJeff@lemm.ee 62 points 1 year ago (18 children)

Here’s my thing: I don’t necessarily care what sort of game you make, I just want it to be feature-complete and technically solid (I.e. mostly bug-free). Whether that’s a small indie game or a massive AAA game, those two things should be true.

I think what most people find frustrating is that the in-game is the most well developed part of most AAA releases nowadays, which often ship riddled with bugs.

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[–] brihuang95@sopuli.xyz 58 points 1 year ago (2 children)

Imagine whining about how people prefer to play good games that work on launch.

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[–] dustyData@lemmy.world 50 points 1 year ago (3 children)

How does it go?

I want smaller games, with lower quality graphics. Made by happier developers who are paid more to work less. And I'm not kidding!

[–] Asafum@feddit.nl 15 points 1 year ago (5 children)

I mean we can have large games with detailed graphics and have employees treated well. We just need to accept 10+ year timelines for releases on big games which I'm ok with as long as we get quality results and the team is treated well.

I follow star citizen though so I could be the weird one here lol

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[–] Jake_Farm@sopuli.xyz 44 points 1 year ago

Cry some more, corpos.

[–] GreenMario@lemm.ee 41 points 1 year ago (1 children)

Wizards of the coast paid $0 to fund this game, that's why it says Larian in the publisher field on Steam and not WoTC or Hasbro.

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[–] Alterecho@midwest.social 32 points 1 year ago (2 children)

I think that one (HUGE) part of BG3's success is that it was in Early Access for, what, 2-3 years? During which it grew a dedicated modding scene, received a metric fuck-ton of feedback, and regularly dropped large content patches. This wasn't an average dev cycle, and I think it shows. In some ways, the Dev. Feedback and interactivity reminded me a lot of the way Warframe does dev interactions.

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[–] HellAwaits@lemm.ee 24 points 1 year ago (3 children)

Honestly, this kind of pleading from the other AAA developers is just making them look pathetic. Yes, it's reasonable not to expect BG3 for every AAA games, but it's not because of time and money, but simply because developers are just not always going to make lightning strike twice. But these devs have plenty of time and money and they look terrible in comparison to a dev that took it's time to make sure it was well polished before release.

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[–] seejur@lemmy.world 21 points 1 year ago* (last edited 1 year ago)

It is exactly what I except going forward because, as that moron mentioned this is a fucking AAA game, not a Indy game.

aAA games developers absolutely have those resources and even more, so yes, they should have all of that.

[–] kn0wmad1c@programming.dev 20 points 1 year ago (1 children)

The one thing that Shawn forgot to say is "Larian's boardrooms aren't filled with people who don't play video games!!"

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[–] Four_lights77@lemm.ee 19 points 1 year ago (7 children)

Maybe we need to update the nomenclature. Software with loot boxes, pay to win mechanics, predatory gameplay loops, and storefront-first design should now be called β€œcasinos”. They should have disclaimers about gambling and addiction in their load screen, have age restrictions, and should be forced to institute limits on what can be spent in a certain time frame. Feature-complete software with zero storefronts of any kind would be allowed to brand themselves as β€œgames”.

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[–] Koen967@feddit.nl 16 points 1 year ago (2 children)

Well Shawn. How about this is the new standard for AAA games and if you can't reach it than you are a AA studio at most.

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[–] Stinkywinks@lemmy.world 15 points 1 year ago

Who the f is Shawn, wtf is evolve? Why is every shitty game dev crying that other people make good games, without shame? Oh that's right, based on their releases, they have no shame.

[–] TheObserver@lemmy.dbzer0.com 15 points 1 year ago

Who are these people? Seems like some randos if you ask me.

[–] Syrc@lemmy.world 14 points 1 year ago (1 children)

Hear that Gamefreak, owner of the highest-grossing media franchise of all times?

[–] altima_neo@lemmy.zip 22 points 1 year ago (3 children)

They learned their lesson though. They don't need to put on any effort and people will still buy it.

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[–] Call_Me_Maple@lemmy.world 12 points 1 year ago (8 children)

Those developers trying to shit on Larian need to cry and seethe more. Terribly incompetent people who can't create good games themselves, why not trying taking notes instead?

Keep up the great work Larian.

[–] Heavybell@lemmy.world 13 points 1 year ago

The devs are mostly not the problem with the state of AAA games today, it's the people telling them what to do in order to maximise profits.

Same as with most problems we face as a species, really.

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