this post was submitted on 28 Sep 2024
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We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

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[โ€“] Aatube@kbin.melroy.org 1 points 10 hours ago (1 children)

We hate rent seeking. We'll hate Steam if they raise the profit margin. We're not talking about rent gouging. Piv's point is that large publishers dominate the landscape and won't bulge their prices. This is compounded by Steam's anticompetitive clause against having a lower price on other platforms. That part is bad. However, the washing machine is well oiled and speedy. Epic's is the clunky one, unfortunately. The only Steam alternative I'll happily use is GOG and itch.io, where indies can still publish.

[โ€“] pivot_root@lemmy.world 1 points 30 minutes ago* (last edited 17 minutes ago)

Thank you. You get it: the whole system is just broken.

Trying to shift that 15% away from Valve is effectively putting it into the pockets of publishers, as the overwhelming majority of video game sales are either developed by large publishers like Activision, or stuck with a third-party publisher that isn't just going to voluntarily pass the savings on to the consumers or developers.

If I buy a game on Steam, I know that 30% of my money is going to end up in someone other than the developer's hands. I would rather it be the private company which hasn't chosen to screw me over yet and is incentivized to keep me coming back, than the investor-beholden company leeching off the actual developers while seeing me as nothing more than a one-time sales figure.

Should Valve enshittify or start doing anticompetitive crap like timed exclusively deals with third-party studios, I would prefer some other corporation ends up with a higher percentage of my money. If that means I would end up buying a PS5, giving my money to shady Steam key resellers, or sailing the high seas and donating to the developer through some other means, so be it*.

*Assuming it's not on Itch, GOG, or sold directly.