this post was submitted on 21 Sep 2024
75 points (100.0% liked)

Programming

17071 readers
611 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities !webdev@programming.dev



founded 1 year ago
MODERATORS
 

Sorry for the somewhat noob question, but how do you pick a library for making a GUI for your apps? My background is in physics, so most of my programming is perfectly find with a CLI that outputs a graph as a ps file or some csv. I am looking to learn about making some neat little GUIs. I was thinking it would be a good idea to try and build my GUI out of the browser so that my app can be as portable as possible, but does this mean it has to be in Javascript or can the backend be done in anything else?

I am not really sure what I am asking, but wanted to get a feel for how people approach front ends.

Thanks :)

you are viewing a single comment's thread
view the rest of the comments
[โ€“] tiddy@sh.itjust.works 2 points 1 day ago (1 children)

Honestly reading through your comments, I couldnt reccomend Godot more - I'll just toss some bullet points below.

  • GUI tools with lots of tutorials
  • Basic 2D and 3D rigid body simulations
  • Very extendable if you know C++ or rust
  • In house python like compiled language deeply engrained into the engine, which is surprisingly fast
  • Cross compileable to most devices, but honestly the engine itself runs on all devices I use so something like syncthing makes dev incredibly portable
  • Ecosystem is only growing by the day, most tutorials are game dev related reasonably but still cover most topics one could need
  • Basic GPU compute support if that's your thing

Theres some things its not yet perfect at, like the web export could be better - and in depth things like minimising copies between CPU and GPU might not be as fine grained as hardcore devs would like, but if youre coming from mathematics and python it'll fit like a glove.

Just for an anecdote I wrote a basic particle simulation in gdscript that was HORRENDOUS for performance, 200 particles all calculated the per frame force of attraction to every other particle then summed it; whole thing ran at 80 fps even on my phone

I've never heard of it, thanks!