this post was submitted on 13 Jun 2023
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Gaming
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Well, games that are inherently built for an online social presence, like an MMORPG, makes perfect sense to require being always online. World of Warcraft, Star Wars: The Old Republic come to mind.
Even though you can quest solo on those games, it doesn't make sense from a core-concept standpoint that you just walk around an empty world where there'd otherwise be players doing their own thing.
If it's a game that has little to nothing to do with online as a core part of its concept (like a single-player campaign where you can't have any sort of online co-op), then yeah that seems rather silly.