this post was submitted on 31 Aug 2023
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[–] Psythik@lemm.ee 11 points 1 year ago (3 children)

And here I thought that tying game speed to CPU speed was a concept that died in the early 90s...

[–] Caligvla@lemmy.dbzer0.com 15 points 1 year ago (1 children)

Pfft-- Japanese devs are still doing this stupid shit nowadays. It's no wonder their in-house PC ports are usually hit or miss.

[–] Carighan@lemmy.world 3 points 1 year ago (1 children)

I mean with From Software in particular I am surprised they do PC ports at all. They clearly loathe the platform, and they seem to refuse to even have a single programmer that knows anything about PCs that isn't from Wikipedia, nevermind owns one. Their ports are always so laughably bad in all technical aspects, they feel like comedy.

[–] addie@feddit.uk 2 points 1 year ago (1 children)

Dark Souls 1 had the stupid 30 fps cap and rendered at 720p and then stretched it. But otherwise it was very stable and bug free, totally playable from beginning to end. Dark Souls 2, Scholar, 3, Sekiro, and Elden Ring were all fantastic ports, rock solid 60 fps, all the settings that you could ask for, and ran great. If I was picking on a Japanese dev that did shitty ports, wouldn't really have picked From.

[–] Carighan@lemmy.world 3 points 1 year ago (1 children)

I mean just looking at Elden Ring here:

  • The engine was apparently optimized for stutters on PC, not the actual game.
  • Keybinds were incomplete, and you couldn't even rebind the ones that were doable properly because of the fixed nature of some keys. (An incredibly common problem for so many games)
  • Lots of auto-combo keys (where one key does a lot of things instead of using all the buttons available), too.
  • Mouse acceleration completely broken, and they never fixed that. Mods can somewhat rectify it, granted.
  • The re-auth to the online server makes sense from the way a console handles launching/closing games, but not for a PC. Makes going back out for settings (since at launch a lot could not be changed mid-game) really fun. 😑
  • The UI makes no use of the keyboard or mouse, and in fact seems to actively hate them.

All of these would be trivial except maybe the stuttering if they had developers that regularly do PC games. They're just part of basic development or basic UX evaluation.

[–] TechieDamien@lemmy.ml 1 points 1 year ago

Apart from your first point, I think this just indicates that they hate m+kb users. There is a reason people say that people that use m+kb in a souls game are masochists!

[–] canis_majoris@lemmy.ca 6 points 1 year ago (1 children)

Bethesda games up to the Xbox 360 era were mostly processor-bound prior to community patches.

Oblivion on the 360 would actually secretly reboot your console during long loading screens to clear the cache when it started running out of RAM due to memory leaks. Bethesda is hilarious.

[–] wutBEE@programming.dev 4 points 1 year ago

I thought that was Morrowind on the OG Xbox? Or did they do that on both? Still a hilarious fix, I remember Morrowind taking so long to load and thought it was due to the cheese collection I was building up in Balmora.

[–] Edgelord_Of_Tomorrow@lemmy.world 5 points 1 year ago (1 children)

Haven't played any Japanese games recently?

[–] Psythik@lemm.ee 1 points 1 year ago

Nope. It's been years.