this post was submitted on 10 Jun 2023
86 points (100.0% liked)

Gaming

30566 readers
239 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

The other thread about favorite mechanics is great, so let's also do the opposite: what are some of your most hated mechanics?

you are viewing a single comment's thread
view the rest of the comments
[–] mtizim@beehaw.org 2 points 1 year ago

I don't agree at all, I think it has to do everything with it being 3d.

For any game, I don't want to look at the thing I'm controlling often - I need to feel where I am, and not see where I am. Many 3rd person games break that for me - the camera-object distance is not fixed for various reasons (speed indication, avoiding a wall, motion smoothing), and that immediately breaks the feeling of control for me. Not to mention anything that takes control of the camera.

With 1st person controls you always get perfect motion controls, a camera that cannot accidentally clip into walls, and motion smoothing does not exist. If a game is 1st person,you don't need it to be desiged as a platforming game for its controls to be good for platforming - take a look at Minecraft or Counter Strike with their emergent gamemodes.

I might be biased from the hundreds of hours of cs surf though.

Having a quick look at how A Hat in a Time looks, I think I wouldn't enjoy its platforming as well, as it seems to suffer from the same problems.