Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
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I'm also using the deck as a work machine and for that I connect an external monitor, keyboard, mouse. Getting the monitor to display correctly is quite the hassle though.

Suspends, reboots, turning off the dock's power overnight or switching tween gaming and desktop mode all can cause issues with the external display being detected properly. Sometimes the deck uses it's internal display instead. Or worse both screens stay black and I have to restart the deck by holding the power button. Other times the desktop environment uses the wrong resolution and I have to manually adjust it. Or the resolution is correct but the image is off center (leaving a black bar on one edge of the monitor and missing rows of pixels on the opposite side).

¿Are others experiencing these issues as well? I never have trouble with the other peripherals (keyboard, mouse, network cable).

I purchased Steam's official dock cause I wanted the additional charger. ¿Can owners of docks from alternate manufacturers report how well external displays connect? Might be worth a switch to save me all the hassle.


edit: I just learned that you won't receive updates to the dock unless you follow this procedure:

  1. power everything off (shut down deck completely, don't just sleep it)
  2. remove all peripherals connected to the dock (except network cable if you use that for your connection)
  3. start the deck
  4. if there are any updates for the the dock, they should show in the options of gaming mode

🤨 why tho, valve? why not show dock updates always? how am I supposed to know about them otherwise... 😮‍💨

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Developers will be required to disclose if their game uses kernel anti-cheat. This applies to both new games and existing games. Non-kernel anti-cheat is encouraged to be disclosed as well, but it's only mandatory for developers to declare if they're using kernel anti-cheat for the time being.

It's worth mentioning that many games use kernel anti-cheat on windows, but only use user space anti-cheat on Steam Deck and Linux.

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So I'm trying to play Ready or Not on my steam deck. But ever time I try to launch the game, it's telling me that I need to install Microsoft visual C++.

I have tried using Winetricks, Protontricks, Lutris, and Bottles to install C++, as well as trying to launch the game with every version of Wine and Proton. I've also installed a C++ all-in-one.

But still I get the popup that I need to install Visual C++ when I try to launch the game. So frustrating.

Any ideas? Thanks in advance.

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I installed EmuDeck on my Steam Deck. I haven't done any custom configs or anything, just using the EmuDeck installed defaults. To run Pokemon SoulSilver it is using the retroarch core melonds. I can load up my saves on the deck, play them, then save a new one no problem. I recently got syncthing running on the deck to sync my saves to other devices. On all my other devices when I start the game (using the same core in retroarch) and press start I get an in game error that seems to be from the core or rom itself, definitely not from retroarch, that reads "A communication error has occurred. You will be returned to the title screen. Please press the A Button."

Is there something EmuDeck changes from the standard RetroArch settings for saves? I've tried to find something that could cause this issue but I cannot find an important seeming setting in the UI that could cause this and I'm starting to lose my mind.

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Hey there, in the past week I've noticed my steam deck having way more issues with rubber-banding while playing online multiplayer games. I tested the same games on a laptop and no issues there. The steam deck is up to date as well. Any other ideas where I can check to see what might be causing this issue?

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I got this 180° adapter for my Steam Deck and it fits perfectly with a StylthGrip case on using the original charger.

The fit is tight but the charger goes in without any forcing. Couldn't find any info when I searched so I wanted to share.

Any 180° adapter should work so long as it has at least a 13.5mm gap between the two usb c ports.

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For those who don't know, Proton is the tool that the deck uses to run windows games on Linux. GE-proton is an alternative build of proton that includes extra fixes for games, media codecs to fix video playback, and more. You can easily install GE-Proton by going to the discover store in desktop mode, installing ProtonUp-qt, and then selecting GE-proton from there.

The way that GE-proton is improving mod support here is by recognizing common mod launcher .exe files such as skse_loader.exe. If it sees a mod launcher executable in the game folder it will use that instead of the original game launcher.

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Original art by System32Comics

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The exact quote:

It is important to us, and we’ve tried to be really clear, we are not doing the yearly cadence. We’re not going to do a bump every year. There’s no reason to do that. And, honestly, from our perspective, that’s kind of not really fair to your customers to come out with something so soon that’s only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we’re excited about and we’re working on.

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Just ran into this problem, and thought I would share the solution for others.

Metaphor: ReFantizio is the new Atlus RPG, and it has a pretty lengthy demo where your progress carries over to the main game. However, this doesn't work on steam deck because each windows game has it's own pretend file system for files, and the full game can't find where the demo saves are. This is an issue with other games that have demos as well, but the file paths will be different depending on the game ID and the save location.

To fix it do this:

  1. Go to desktop mode
  2. In the file explorer, enable show hidden files (three bar menu in upper right)
  3. In the file explorer, navigate to /home/deck/.steam/steam/steamapps/compatdata/3130330/pfx/drive_c/users/steamuser/AppData/Roaming/' and copy the folder named SEGA`
  4. Now go to /home/deck/.steam/steam/steamapps/compatdata/2679460/pfx/drive_c/users/steamuser/AppData/Roaming/ and paste that SEGA folder.
  5. Now relaunch the full Metaphor: ReFantizio game and select new game. It should tell you it found demo save files and that you can import them.

If you have any questions let me know. The same solution should work for other demo>full game save transfers, but the Steam ID number in the file paths will change, and possibly the save file location as well.

Edit: Much later, I realized that Atlus actually provided a guide for this as well: https://store.steampowered.com/news/app/2679460/view/4518890760248770930?l=english

Could have saved me some time with troubleshooting, but oh well. I appreciate that they specifically offered advice to Deck users.

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